|User Name||Tiago Medeiros|
|Material Name||Yellow Clay|
|Corona Version||Alpha 6|
|Max Version||Max 2014|
Hello guys, I made this “clay material” trying hard to simulate the effect of SSS. I made composition of procedural maps for diffuse and translucency.
I used at the composition of the material the “corona sky” shader, as it was not created for this purpose there are some problems.
To fix this turn on and off “affected by sky” whenever you open the file or material and when you edit any of parameters linked to difuse, doing this the material work properly.
More info: https://corona-renderer.com/forum/index.php?topic=3731.msg27042#msg27042